Airsoft M4 Umbrella Corps Charging Handle
Airsoft M4 Umbrella Corps Charging Handle
Resident Evil: Hamlet | ||||||||||||
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Resident Evil: Village is a first-person survival horror video game, the tenth principal installment of the Resident Evil serial. It is a straight sequel to Resident Evil vii: Biohazard.
Set some years after the events in Louisiana, players once once again control Ethan Winters, who is trying to live a tranquility life with his married woman Mia post-obit the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the globe, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, only presently finds himself venturing into another terrifying journey.
Alert! THIS Folio CONTAINS SPOILERS!
The post-obit weapons announced in the video game Resident Evil: Hamlet:
Contents
- 1 Overview
- ii Pistols
- 2.1 CZ 2075 RAMI
- 2.2 Beretta 92FS "Samurai Edge"
- 2.3 Brügger & Thomet USW-A1
- 2.iv M45 / MEU(SOC)
- two.5 Colt M45A1 CQBP
- 2.half dozen Volk Tactical Gear Glock 17
- 2.seven Wildey
- 2.viii MBA Gyrojet
- three Revolvers
- 3.1 Magnum Research BFR
- three.2 Colt 1851 Navy (Cartridge Conversion)
- 4 Submachine Guns
- 4.1 Sa vz. 61 Skorpion
- 5 Shotguns
- 5.1 Remington Model 870 Tactical
- 5.2 Saiga-12 Tactical
- v.3 Thor's Hammer - AW Model-02
- five.4 Winchester M1897 Trench Gun
- 5.5 Over-Under Shotgun
- 6 Assault Rifles
- 6.ane Mini Draco
- vi.two SIG-Sauer MCX VIRTUS SBR
- vii Machine Guns
- vii.one PKM
- viii Sniper Rifles
- 8.1 FR F2
- 8.ii M110 K1
- 9 Grenades
- nine.1 M67 manus grenade
- nine.2 Rheinmetall MK13 Modernistic 0 BTV-EL flash grenade
- x Explosives
- 10.ane M79 grenade launcher
- x.2 TM-46 anti-tank mine
- 11 Miscellaneous
- 11.1 IS-3
- 11.2 Self-Propelled Artillery
- 12 See Besides
Overview
Resident Evil Village inherits much of Resident Evil 7's game mechanics. Like RE7, Village takes identify in first person, with weapons behaving much similar RE7. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode.
Returning to the game is a Merchant system like to that found in Resident Evil 4: a merchant character known equally "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Knuckles. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.
Pistols
CZ 2075 RAMI
The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received in the game, when Ethan gets information technology from Grigori. Information technology starts with a magazine capacity of 10 rounds and can exist customized with a compensator and extended magazines.
Beretta 92FS "Samurai Border"
The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game'south Deluxe Edition or the Trauma Pack DLC, and is purchased from the Duke in-game. It functions similarly to the weapon equally it appeared used by Chris Redfield in the "Not a Hero" DLC. Information technology has a 9-round chapters, but has a very weak impairment that cannot be upgraded.
Another Beretta 92FS Samurai Border of some kind tin can exist seen holstered at the hip of the BSAA soldier model in the model viewer. Information technology is apparently a dissimilar model of Samurai Edge, and its features are difficult to brand out, but it is however identifiable equally some kind of a Samurai Edge versus a regular 92FS due to the extended Samurai Border-manner grips (that appear to be made of plastic like the AW-01P and Barry Burton V1 model, albeit lacking medallions) and custom frame with extended beavertail that resembles the AW-01P and various Albert Wesker Samurai Edge designs, such as those seen in Resident Evil, Resident Evil 5, and Resident Evil vii. Given BSAA's Blue Umbrella lore connections, the pistol is most likely an AW-01P.
Brügger & Thomet USW-A1
A Brügger & Thomet USW-A1 fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". Information technology features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the thespian character. It has a mag capacity of 17 rounds. Information technology can be unlocked for purchase in Ethan's master campaign by spending 20,000 challenge points in the Extra Content carte du jour, after completing the game once.
M45 / MEU(SOC)
An early on-version M45 / MEU(SOC) pistol with subsequently Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". It can exist constitute at an optional surface area inside the hamlet. The model information technology uses features a slightly-larger-than-normal trigger baby-sit and trigger for some reason.
The pistol is customizable with a long extended magazine and what appear to be Pachmayr American Fable grips. For some reason, the pistol is fully automatic and thus fires continuously while the player holds the attack button, despite appearing externally completely like a standard semi-automatic M1911-manner pistol. However, it has a low rate of fire, and the utility of the automated burn is hampered by its starting mag chapters of 7 rounds.
Filly M45A1 CQBP
Some Hound Wolf operatives carry the Colt M45A1 CQBP, called the "MA51 GQ Custom" in-game, equally their sidearm. This pistol has a normal-sized trigger guard and trigger, unlike the M45.
Volk Tactical Gear Glock 17
Well-nigh HW operatives use customized Glock 17s, called the "GL7" in-game, equipped with a flashlight every bit their sidearm. The customized parts are modeled afterwards custom parts for the Tokyo Marui Glock 17/22 airsoft pistol made by Volk Tactical Gear, a Japanese tactical gear company (in collaboration with Ocean Custom Tactical, another Japanese tactical gear company), themselves based the Taran Tactical Innovations Combat Master Package for the Glock 17, with the makers noting that they were inspired by the TTI Glocks in the John Wick moving picture serial. It is barely visible in the primary game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can exist seen more clearly seen in the model viewer.
Wildey
The Wildey magnum pistol appears as the "S.T.A.K.E". It becomes available for purchase from the Knuckles after starting a New Game+. It is customizable with extended magazines and a prepare of improved grips and starts with an incorrectly besides-large capacity of 10 rounds in a flush-fitting mag.
MBA Gyrojet
The MBA Gyrojet appears, simply titled the "Rocket Pistol". It can be unlocked for purchase past chirapsia the game on the highest Village of Shadows difficulty, and so spending lxxx,000 CP on the Extra Content menu. It has a capacity of seven rounds (i more than is possible with a real example), and fires moderately-damaging explosive rockets at a tedious rate of fire.
Revolvers
Magnum Enquiry BFR
The Magnum Enquiry BFR appears as the "Handcannon PZ". It can exist unlocked for purchase past beating the game on hardcore difficulty and spending lx,000 CP on the Extra Content menu. It uses sniper burglarize ammo as shared past the F2, granting it immense stopping ability. It has a correct (for long cylinder models like is depicted) chapters of 5 rounds in its cylinder.
A Colt 1851 (Cartridge Conversion) with deep black trim and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is mixed with design elements from other Colt revolvers, including a grooved Single Activeness Ground forces-manner cylinder, shortened loading lever (equally on the Dragoon) which is also in the Colt 1860 Regular army-style, and with the Walker/1st Dragoon model mode trigger guard.
It can be found in a house most Moreau'southward Lab. It is customizable with a longer barrel (which returns it to its standard length) and a fictitious 7-round capacity cylinder which replaces its default starting capacity 5 round upgradable cylinder. The game's collector's edition includes a miniature version of the gun.
Submachine Guns
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion variant is featured as the "V61 Custom", and can be purchased at the Duke's Emporium afterwards reaching Heisenberg'due south manufacturing plant. By default, information technology comes with a 12-shot straight mag, which matches consign models, but not the original Model 61 chambered in .32 caliber (with these characteristics it should be a .380 ACP or 9x18mm). It tin exist customized with long carbine barrel, pulsate magazine (apparently inspired by airsoft models, as factory variants never existed), and custom wooden buttstock in the mode of an SVD Dragunov. A miniature of the fully customized Skorpion appears in a version of the game'southward collector's edition.
Shotguns
Remington Model 870 Tactical
A Remington Model 870 with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be found in a house near House Beneviento. Information technology has a starting capacity of four shotshells, and can be customized with a foregrip and tactical stock.
Saiga-12 Tactical
A Saiga-12 shotgun with railed forearm (that strangely lacks whatsoever class of iron sights) and Magpul Zhukov-Due south stock appears in the game as the "SYG-12". Information technology can be bought from the Duke after reaching Heisenberg'southward factory. Information technology can be customized with a long barrel, a pulsate mag, and a cerise dot sight. It starts with a x-shotshell magazine chapters.
Thor'due south Hammer - AW Model-02
The fictional "Thor's Hammer" automated shotgun returns from Resident Evil seven: Biohazard, this fourth dimension only used by BSAA operatives.
Winchester M1897 Trench Gun
The Winchester Model 1897 is the showtime shotgun Ethan tin can acquire in the game, and can be plant early on in the village. It is the offset shotgun found and starts with a starting capacity of five shells. It is customizable with a gilded trigger grouping, which increases rate of fire.
Over-Nether Shotgun
An over-nether shotgun of unknown brand and model returns from the previous game. It is used by several human survivors in the village and is unusable by Ethan.
Assault Rifles
Mini Draco
A Mini Draco fitted with a Magpul stock, suppressor, foregrip, red dot scope, and light amplification by stimulated emission of radiation sight is featured in the game as the "Dragoon". It is identified as a Mini Draco due to the hooded front end sight and the traditional trunnion-mounted rear sight, though information technology shown with the ii-rivet pattern of an AKM at the rear of the receiver, as well as a full-auto fire capability. It has a correct xxx-circular mag capacity.
Chris and well-nigh of the HW commandos utilise it every bit their primary weapon during the raid on the village. Information technology can exist unlocked for purchase at the Duke's Emporium by paying thirty,000 challenge points in the Extra Content menu, itself unlocked afterward completing the game once.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS carbine appears in the game as the "WCX". Information technology can be customized with a foregrip and red dot sight. It is used past HW commandos in the opening, and can be fabricated bachelor for purchase in-game past spending 30,000 challenge points in the Extra Content menu. Despite beingness modeled with thirty-round Magpul Gen 2 PMAGs, its starting capacity is 20. Though it lacks iron sights by default, Ethan can aim the burglarize just fine fifty-fifty without the red dot sight attachment.
Machine Guns
PKM
A customized PKM called the "PT Motorcar Gun" is used by the HWS operator Lobo when they raid the hamlet.
Sniper Rifles
FR F2
The FR F2, appearing equally the "F2 Rifle", is the but bolt-activeness sniper burglarize in the game, and can be constitute in Castle Dimitrescu. The rifle doesn't accept the black cheek residuum by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds. Information technology tin can be further customized with an extended mag and higher-power telescopic.
M110 K1
The M110 K1, called the "SA110 Sniper Rifle" in-game, is the primary sniper rifle used past the HW commandos.
Grenades
M67 mitt grenade
Chris uses the M67 manus grenade as an offensive weapon during the village raid.
Rheinmetall MK13 Modern 0 BTV-EL wink grenade
Chris carries MK13 flashbangs on his plate carrier, and can observe and utilize them during the village raid. It is depicted with a blueish stripe instead of the proper ruby-red. Some HW operatives likewise carry what appears to exist flashbangs on their plate carriers, though these have a different texture with a red stripe.
Explosives
M79 grenade launcher
An ornately decorated M79 grenade launcher appears as the "GM 79". Information technology can be found in a locked house in the village before defeating the dominate Salvatore Moreau. It uses both explosive and flashbang ammunition, and can be switched between them past aiming the launcher and pressing the interact key. In a notable modeling mistake, it is shown to have rifling that extends all the way to the bedroom when opened, instead of rifling that should begin forward of the grenade when inserted.
TM-46 anti-tank mine
A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine confronting enemies that become near information technology.
Miscellaneous
IS-three
Sitting exterior Heisenberg's factory are several abandoned IS-3 heavy tanks, complete with D-25 122mm cannons and Degtyaryov DT-29 coaxial machine guns.
Cocky-Propelled Arms
Heisenberg'south bootleg combat vehicle (called a self-propelled artillery in the model gallery) is equipped with a Browning M2HB heavy automobile gun and what appears to exist a recoilless rifle mounted right adjacent to it.
Meet Also
Resident Evil | ||
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Master Video Game Series | Resident Evil 0 •Resident Evil •Resident Evil (2002 remake) •Resident Evil 2 •Resident Evil two (2019 remake) •Resident Evil three: Nemesis •Resident Evil three (2020 remake) •Resident Evil – Lawmaking: Veronica •Resident Evil 4 •Resident Evil 5 •Resident Evil: Revelations •Resident Evil six •Resident Evil: Revelations 2 •Resident Evil seven: Biohazard • Resident Evil: Hamlet | |
Spin-Off Games | Survivor •Outbreak •Darkside Chronicles •Mercenaries 3D •Operation Raccoon City •Umbrella Corps | |
Spin-Off Animation Films | Degeneration •Damnation •Vendetta •Infinite Darkness | |
Spin-Off Alive-Activity Films | Resident Evil •Apocalypse •Extinction •Afterlife •Retribution •The Final Affiliate •Welcome to Raccoon City | |
Related | Super Nail Bros. Ultimate |
Airsoft M4 Umbrella Corps Charging Handle
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